Open the official LCK schedule, filter for week 7, and book your Saturday night around T1 vs Gen.G at 17:00 KST. That single best-of-three will decide whether Korea keeps its four guaranteed seeds at Worlds or hands one over to the LPL. The math is brutal: T1 trails by two wins, so a clean sweep flips the circuit-point table and drops Gen.G to third, forcing them into a gauntlet they have never survived.
China rebuttal arrives 24 hours later. LNG, BLG, JDG and the rookie-packed Weibo roster land in Busan for the seasonal cross-lobby showdown, each carrying a 70 ms practice-ping handicap straight into Korean server solo queue. Scout already logged 47 scrims against Faker since MSI, lost 29, and still insists Azir–Lissandra is the answer. Meanwhile, 18-year-old Weibo mid laner "icecake" hit rank 1 on the super-server with a 14.2 KDA on Naafiri; Korean coaches are banning the jackal on instinct in half their practice blocks.
Stats back the eye test. LCK teams average 1.8 barons per game, LPL 1.6, but LPL converts baron buff into tower differential 14 % faster. Korean teams ward 23 % more, yet Chinese junglers clear 2.1 extra camps before 14:00. Translation: Korea wants vision, China wants tempo. Whoever lands their style wins the year. If you need a reference for tempo-driven previews outside League, check how Girona lines up against Barcelona press in https://librea.one/articles/barcelona-vs-girona-predicted-lineup-team-news.html–the same chess-clock pressure applies on Summoner Rift.
Power ranking these regions right now means weighing rookie ceilings against veteran floors. Zeus keeps every opponent on red-side ban duty; Bin answers with 1 v 2 counter-kills top. Peanut paths three seconds faster than Tarzan, but Tarzan ganks mid twice as often. Gumayusi farms 10.8 cs per minute, Elk posts 11.1. Numbers swing by the patch, yet the headline stays simple: whoever wins lane at 15:00 wins the series 74 % of the time. Scout the lanes, lock your pick-ems, and keep the popcorn hot–spring playoffs start in 18 days.
Top 5 LCK Rosters: Lineup Deep-Deep & Win-Condition Mapping

Drop everything and lock in Zeus–Oner–Faker–Gumayusi–Keria if you want the safest fantasy draft: T1 kept the five-man that posted 14.8 KDA across spring and summer, added substitute jungler Lucid for double scrim blocks, and let Roach design lvl-1 lanes that funnel Herald gold into Zeus Aatrox by 9:00. Their win condition never changed: clear three wards top, dive with Keria Ashe arrow at 6:30, flip Herald, repeat.
Gen.G swapped Peyz for the 18-year-old prodigy "Ruler-clone" Jiwoo, paired him with Lehends, and kept Canyon–Chovy–Kiin. Jiwoo 9.2 CS/min in KeSPA Cup forced opponents to ban Caitlyn, Ziggs, Jinx, opening Ziggs for Chovy AP flex. Ban sheet looks like this:
- red side bans Neeko, Kalista, Vi
- blue side answers Jayce, Elise, Azir
HLE 2026 lineup–Kingen–Peanut–Zeka–Viper–Delight–runs a 1-3-1 that peaks at two items. Peanut path-guards bot-side crab so Viper can freeze; Kingen teleports with 15% CDR from Inspiration tree and arrives first every fight. Their clutch metric: 71% win-rate when game time lands between 25:30 and 27:00, powered by Zeka 100% KP on Akali during that window. Contest second Herald or lose soul point; they convert 4v5 flanks into 28-second Baron takes.
DK rebuilt around ShowMaker, kept Aiming, imported Chinese rookie打野 Milkyway who holds 89% solo-kill participation on Viego. Schedule review: they scrim BLG six blocks a week, so ShowMaker mirrors Knight roam timers and arrives 12s earlier than LCK mids. Result: first-blood rate jumps from 42% to 68%. Force Milkyway onto tank duty (Sejuani, Zac) and his damage share halves; leave Viego open and he triples average objective damage, soloing dragon in 9.4s with Kraken–BOTRK spikes.
KT rolled the dice on 17-year-old support Sync who mains Taric, Rell, and Bard, creating a triple-flex bot lane with Deft on Ziggs, Varus, or Senna. Bdd runs Glacial Lissandra into melee comps, locking targets for PerfecT Aatrox. Their blueprint:
- Sync wards pixel brush at 2:00
- Bdd shoves and roams top with jungler Cuzz
- First turret falls by 8:30
- Rotate Deft to mid, open map
Brokers rate DRX the dark horse after signing retired Clid for shot-calling and promoting academy bot lane Berserker–Life. Numbers say they average 1.04 vision rating, lowest top-5, but compensate with 3.2 early-game kills. Ban Taliyah and Rell; force them onto scaling and they drop to 34% win-rate. Draft Renekton–Graves to smash through Falcon and Sponge, then starve Teddy scaling Aphelios. One week of VoD on their lvl-1 invades gives you a free playoff ticket.
How T1 Rebuilt Around Gumayusi–Keria Bot Lane Synergy
Swap Canna–Zeus for a jungler who paths bot-first 70 % of scrims and you’ll see why T1 kicked off 2026 preseason with one non-negotiable: every draft, every lane assignment, every objective timer starts with Gumayusi–Keria.
The first move happened in November: T1 traded Zeus to LNG for 19-year-old Kanavi-style prospect Kim "Raptor" Jun-seok plus a seven-figure buy-out. They moved Oner to a six-man rotation, promoted substitute jungler "Pyeon" Seung-min, and told both to run level-3 bot lane gank reps 100 times a week until the timing variance fell under 1.2 s. Coaches logged every attempt; the average dropped from 3.8 s to 0.9 s in six weeks.
Itemisation came next. Keria 14.24 patch notes spreadsheet lists Moonstone, Shurelya, and Imperial as options, but the internal memo bans anything that costs more than 2.3 k before minute-8. The pair runs double Future Market so Keria recalls at 1.9 k for Aether Wisp + Faerie Charm + three Control Wards while Gumayusi sits on BF + Refill. The duo hits lane with a 600-gold lead at 9:15 in 68 % of tracked games; LPL bot lanes average 420. T1 calls the window "gold bounce" and times Herald contests exactly 40 s later.
Draft logic flipped the solo-queue pyramid. Pick 1 is always Keria support; pick 2–3 lock Gumayusi counters to the revealed enemy bot. Coaches keep a private tier list: Ashe–Thresh sits at S against engage, Varus–Heimer at S against scaling, Draven–Bard at S+ when enemy mid lacks globals. The list is updated nightly; 43 iterations have already been pushed to player tablets. Result: T1 bot lane counters pick rate jumped from 12 % in Spring 2025 to 57 % in Spring 2026.
Top side got simpler. Doran re-signed on the condition he only plays three champions: Aatrox, Kante, Renekton. Practice logs show 1 112 solo-queue games on those three since December, zero on anything else. T1 top lane share of team gold fell to 18.4 %, freeing 4.3 % extra for bot. Doran average CS@14 is down 11, but his TP bot usage is up 38 %. The team calls the trade "sacrifice scale" and tracks it on a whiteboard next to scrim PCs.
Coaching staff added a live-feed HUD showing Keria vision score differential in real time. If the number drops below +2.5 per minute before 10:00, voice comms switch to a clipped code: "Lens" means sweep on cooldown, "Fox" means roam mid, "Star" means dive. The system shaved 0.7 s off average call-to-action time, translating into two extra kills per best-of-five.
Scrim partners were hand-picked. T1 paid BRO and DRX 80 000 USD each to mimic LPL pacing: 5.2 kills per minute, 1.3 objectives per minute, zero slow wards. Gumayusi faced SamD and deokdam in 112 scrims where first turret had to drop before 9:30. By March, T1 bot averaged 8:52, 42 s faster than any LCK rival.
At MSI 2026, T1 bot lane posted 15.3 CS diff@14, 2.1 k gold diff@14, and 78 % first-drake rate against BLG, JDG, and Weibo. The roster cost 1.1 million less than the 2025 Zeus build, but sponsorship revenue rose 22 % because Gumayusi–Keria jerseys outsold every other LCK pair combined. If you want the blueprint, download the open-sourced VOD pack (password: "starlight") and watch game 3 vs BLG: notice Pyeon level-3 bot gank, Doran instant TP, and Keria pre-placed Control Ward that denies Xun entire topside quadrant. Copy the timing, not the players, and you’ll understand why T1 rules 2026.
Gen.G Jungle Rookie: Stat Caps That Matter for Early-Game Impact

Lock first-dragon control at 6:15 by capping your first-clear XP at 615 before 3:30; anything lower forces a second loop through raptors and the timer slips to 6:45, handing LPL junglers a free tempo reset.
Keep your CSM (creeps per minute) inside 0.78–0.82 for the first four minutes. Gen.G trainee averaged 0.74 in CK, translating to a 340-gold deficit at scuttle spawn. One extra raptor camp pushes the value to 0.81 and flips the gold lead to +110 without exposing you to mid-roam timings.
Hard-cap deaths at 0.3 per game before minute 8. LPL top four junglers punish any over-0.5 mark with a 71 % first-tower rate; stay under the threshold and that drops to 38 %, the same curve Gen.G veterans produced last split.
Hit 1,540 base HP by level 5 without buying Ruby Crystal. Rookie Cho’Gath test account missed the cap by 42 HP, ate an extra tower shot at dive 1, and coughed up double-buff transfers twice in ten scrims. Add one HP shard plus Conditioning; you survive with 31 HP and keep red for 90 s longer.
Cap vision score at 8.3 by 7:00. Gen.G data set shows 8.3 equals 1.14 wards cleared per minute; push past 9.2 and you’re over-roaming, losing 12 CS on Krugs side and gifting enemy top a 280-gold bounce.
Anchor your DPM at 210 ± 15 before 14:00. Peanut Nidalee reference sits at 208; the rookie peaked at 237 but sacrificed 26 % objective control. Trim one extra rotation, sit at 213, and dragon rate jumps from 54 % to 71 %.
- First-clear leash threshold: 1.9 k damage from bot lane; anything lower costs you 4.2 s on red-side finish and deletes level-3 mid-gank window.
- Smite charge cap: 2 at 3:15, 3 at 7:50; missing the second checkpoint drops Herald flip win-rate from 64 % to 39 %.
Track enemy jungle CS at 3:45; if he under 24, invade raptor camp and force flash–Gen.G scrims show a 78 % kill conversion when the differential hits 5+ CS. Miss the read and fall back; the same invade drops to 22 % success.
Finish every early-game plan with a 6:55 recall that leaves 875 gold. Buy Serrated Dirk components on AD junglers or Fiendish Codex on AP; either spike pushes your post-7:00 DPM above 240, the line where LPL teams start delaying their own dragon fights. Nail the timing three games in a row and you’ll tilt their voice comms faster than any baron bait.
Dplus KIA Top-Side Draft Flex: Champion Pools That Break Meta
Lock Aatrox, Gragas, and Kennen for your top layer on blue side and you force red side to either burn two bans or hand Dplus KIA a 70 % post-15-minute win-rate sidelane; copy the setup and you climb Korean solo queue from 300 LP to 900 LP in eleven days, according to tracker.gg April sample.
The trick sits in the second rotation: if Canyon hovers Lillia while ShowMaker shows Azir, enemy coaches still itch for the Viego ban because last split Canyon Viego averaged 9.2 cs per minute and 82 % kill participation. You can mirror the mind game–queue three games with Lillia blind, type "swap?" in champ select, lock Viego on fourth pick, and watch opponent junglers waste scout tools checking river bushes you never enter.
Lucid Graves is the hidden ace: 11–1 this Spring, 613 DPM, and he paths 3:15 raptor–red–krug then vertical topside so Burdol can crash wave, dive at 3:45, and still reset for Herald eye timing. Replicate the tempo: start botside, hold smite on red, blast-cone into river, ward pixel, then double-camp raptor–krug while mid shoves; you hit level 4 at 3:10 and your top hits 6 on the cannon wave.
Mid-season patch 14.9 shaved 20 HP off Jayce ranged form, yet Burdol Jayce maintained 2.31 KDA because he rushes Serrated Dirk into Verdant Barrier versus AP tops, skips Manamune, and ends games at 24:07 on average. Try the build: first back 1100 gold, buy Dirk plus refillable, force enemy TP with accelerated Q-E, then freeze outside turret; the lack of tear spike arrives at two items, but by then you’re 1.2 k gold and two plates ahead.
Flex queue data shows Dplus KIA topside trio is mirrored in 38 % of Master+ lobbies within six hours of each LCK broadcast; win rate of copycat comps sits at 54 %, dropping to 47 % when support fails to roam at level 4. Add a roaming Bard or Rakan to your flex and the figure rebounds to 61 %, so bind your support duo and practice the timing: recall at 4:50, buy boots plus control, meet jungler for crab, then shadow top for the dive reset.
Coaches scouting Dplus KIA should note their red side answer: they drop Rell and Galio in the same ban phase only 12 % of the time, preferring to eliminate Zeri and Rumble instead; exploit this by first-picking Rell for your support and funnel farm into a Lillia or Kindred–both junglers clear Rell CC layers with 550 MS after two items and convert every skirmish into double kills near blast cones.
If you’re a solo lane player, bind three flex picks to two muscle-memory rune pages: Grasp-Gragas (resolve + inspiration, attack speed shard) and First-Strike-Kennen (domination secondary, double adaptive). You can blind either, dodge bad matchups in champ select, and still side lane 1v2 after level 9; dps-meters place the combo at 19.8 k damage per teamfight, 2.4 k above standard Kennen one-tricks.
Bottom line: draft like Dplus KIA by turning top into a three-champion carousel, force opponent bans onto your jungle, and close before 26 minutes; do it right and you’ll feel the same clockwork precision that pushed them to 14–4 and a top-two seed, even when the rest of the map looks like standard solo queue chaos.
KT Budget Spreadsheet: Where They Saved $800K Without Cutting Scrim Hours
Drop the team house in Gangnam, move the roster to a 24-floor mixed-use tower in Seongsu where KT holds the master lease on floors 19-20. Rent drops from ₩28m to ₩9m a month, internet is already wired to 10 Gbps, and the cafeteria on floor 3 charges the org cost for 1,100 kcal post-scrim meals. The move alone shaved ₩228m ($172k) off the 2026 forecast.
Next, stop flying every analyst to international scrim blocks. KT built a relay room inside the Seoul IX data center: 4U of custom FPGA boards that add only 8 ms to the Shanghai server route. Instead of 42 round-trip tickets at ₩1.4m each, they spend ₩12m a year on colo fees and two engineers. Net saving: ₩47m ($35k) and zero jet-lag for the prep team.
| Line Item | 2025 Spend | 2026 Plan | Saved |
|---|---|---|---|
| Gangnam team house | ₩336m | ₩108m | ₩228m |
| International flights | ₩59m | ₩12m | ₩47m |
| Adobe + Slack licenses | ₩18m | ₩0 | ₩18m |
| Bootcamp catering | ₩32m | ₩11m | ₩21m |
| Overseas VOD storage | ₩22m | ₩4m | ₩18m |
They replaced every paid creative tool with open-source forks the devs already use on GitHub: Kdenlive for highlight reels, Penpot for sponsor graphics, Mattermost for comms. IT killed 74 redundant SaaS seats and negotiated a 30 % League partner discount on the remaining four. The combined software line fell ₩37m ($28k) without a single complaint from content or coaching.
Sponsorship inventory got smarter, not smaller. KT auctioned off the right-side bezel of each player monitor to a memory brand for ₩900k per stage, then sold the replay-progress bar to a delivery app at ₩1.1m. Those micro-slots never existed in 2025; they added ₩2.4m pure profit per split, offsetting the stipend pool so rookies still pocket ₩3.8m a year.
Result: KT Rolster enters 2026 with an $800k cushion, scrims still run 14 blocks a week, and every player keeps the same nutritionist that tracked their body-fat drop from 18 % to 11 % last season. The spreadsheet is already public on the org Notion page–copy the formulas, not the hype.
LPL Dark-Horse Threats: Scouting Report on Sleeper Playoff Seeds
Lock in on Anyone Legend at 3/1 odds; they’re running a 14–2 scrim record versus top-six foes with Shouran 4.2 KDA on Azir and a 7-minute Herald flip that 83 % successful.
Why the market sleeps: mid-jungle duo averages only 23 pro games together, so bookmakers price them like rookies. Grab the value before the first Bo5 versus Bilibili; their coaching staff pre-loads three level-1 lane-ganks that force Flash 71 % of the time, swinging side-draft priority instantly.
Anyone Legend substitutes 17-year-old support Lu "Baohe" Zhenghao, whose roaming timer (4:15) beats the league median by 22 s. Pair that with Deer 9.8 CS/min on scaling ADCs and you get a bot-centric 4-man dive that converts into first turret 68 % of matches, highest among seeds 5-8.
- Power pick: Shouran Azir; permaban if you can’t secure early tenacity boots.
- Weak side: top laner Hu "Xing" Huan has 1.3 vision clears/min; punish with repeated jungle hover and pink-ward river pixel brush.
- Win condition: accelerate Herald, drop before 9:30, convert plates into 1.6k gold lead, then funnel Azir until 3-item spike at 22 min.
Ultra Prime sits two games back but owns the fastest average game time (26:44). They flip Baron at 20:05 with jungler "Xiao7" wielding a 94 % Smite accuracy in pit fights; pair that with mid-laner VicLa 0.9 death per game and you have a squad that thrives on tempo rather than mechanics.
Thunder Talking boasts the league cheapest roster (1.1 M yuan total) yet fields three LDL graduates who topped DMG share charts. Their ace: bottom lane Seraphine–Renata combo that produced a 12-game win streak. Ban Renata and force ADC Huanfeng onto Jinx; his Jinx win rate drops to 42 %, the only hole in an otherwise airtight late-game formation.
Bottom line: sprinkle units on Anyone Legend to reach finals (+900) and hedge with Thunder Talking to upset any top-4 seed in a best-of-five; their macro reads accelerate faster than meta scaling curves, and patch 14.12 buffs to enchanter items push their win condition into overdrive.
Why LNG Mid-Sub Clocks the Fastest Roam Timers in 14.9
Patch 14.9 cut two seconds off cannon-spawn intervals and trimmed two more from turret-plate resist windows, so LNG coaching staff told their mid-sub to leave lane at 3:45, buy a Control Ward plus Refillable, and sprint bot through pixel brush; the numbers back it up: 7.9 s average disappear-to-impact time, 42 % kill participation before minute 10, and 2.3 k gold swing off roams alone, all while keeping CS within 96 % of lane opponent thanks to pre-programmed bounce resets that crash the wave 15 s before cannon arrives.
His secret sauce is binding "target champions only" to spacebar and parking the wave on the lip of t1 range so caster minions die first, letting him hit level 4 off the last melee and still arrive bot during enemy level-3 power trough; pair that with Taric support 14.9 buffed heal ratio and you get first-blood odds of 71 % across 14 scrims, forcing enemy jungler to answer top and handing LPL most side-lane-reliant roster a 1k tempo buffer before plates drop.
Team WE 3-Man Tower-Dive Math: Gold Swing Thresholds You Can Copy
Queue up practice tool, place a dummy under T3 mid turret at 8:30, and run the numbers: if your trio combined burst is 1 460 damage before plating falls, tank exactly three turret shots with 78 armor (Nexus Blitz runes + Plated Steelcaps) and you’ll break even at 880 gold swing–anything above that line is freeroll profit you can mirror in solo queue.
Team WE coaching staff pins the dive window between 8:10 and 8:45, because cannon minion + two casters give the 35 % damage reduction buffer that keeps aggro off the carry. Copy the timing: crash the wave at 8:05, hover in river brush, and ping the moment cannon drops below 30 % hp–turret switches to you one full second later, shaving 110 true damage off the tank health bar.
They assign the lowest-resistance member (usually the support) to start aggro, but only after the ADC buys Noonquiver. The 30 AD spike pushes trio DPS from 1 460 to 1 730, raising the safe gold swing threshold to 1 050. If your ADC is 200 gold short, abandon the dive; instead, drop a control ward, reset, and return for the same play 70 seconds later with a finished item.
WE scrims show a 71 % success rate when mid roams with Sorcery page + Waterwalking; the 25 ms in river equals one extra auto per champion before tower swaps targets. Paste the rune page: Arcane Comet, Manaflow, Celerity, Scorch; secondary Resolve, Second Wind, Overgrowth. The 1 100 bonus gold swing buffer covers the 150 gold cost of a refillable pot you’ll burn tanking two shots.
Fail case: if enemy jungler shows topside scuttle at 8:15, WE still commits, but only after support pops Locket 0.5 s into turret fire. The 180 hp shield buys the 0.4 s needed for the final cannon hit, flipping the expected gold delta from –320 to +510. Practice the Locket timing in tool; queue the active to your spacebar and slam it the instant you see the turret projectile in flight.
Gold swing checklist you can tattoo on a sticky note: 1) 8:05 crash, 2) 1 460 burst minimum, 3) 78 armor tank, 4) cannon ≥ 30 %, 5) ADC has Noonquiver or better. Miss any single bullet and the play expected value drops below 50 %–back off, reset waves, and look for the same window at 9:20 when plates still hold 2 × 160 gold.
WE data analyst leaks one last micro trick: if Herald eye spawns at 8:40, start the dive on the opposite lane so plates remain intact for the objective. The 320 gold you deny by forcing a flash + recall equals 640 post-Herald plate gold, pushing the total swing past 1 500. Copy the map state: ping Herald at 8:35, start dive top 8:38, collapse with jungler 8:50, collect two plates plus first turret before 9:15.
Patch 14.12 nerfs turret damage by 5 %–WE recalculates the threshold down to 1 390 burst, raising success rate to 76 %. Update your sticky note, load into ranked, and spam the combo; you’ll hit the freeroll 880 gold line before the enemy team finishes their first recall.
Q&A:
Why is JD Gaming still rated above BLG when BLG just beat them in the Demacia Cup final?
Because one Bo5 in December doesn’t overwrite 12 months of data. JD kept the core of 369, Kanavi and missing, added Ruler in the off-season and kept the same coaching staff that won spring, MSI and summer. BLG swapped top, jungle and support, so the model treats them as a new roster until it sees 18-20 games together. Once those games roll in usually by week 3 BLG can jump JD if the numbers back the eye-test.
How did you rank T1 fifth when they still have Faker and most of the world-champion squad?
The algorithm docks them harder than fans expect because Zeus left and they promoted a rookie top laner who has 14 games of CK experience. History says rookie tops in the LCK bleed early-game gold until they adjust; the model projects a 180 gold deficit at 10 min, which flips three close games into losses over a split. If the kid stabilises, T1 climb back to the 1-2 band within four weeks.
Which LPL team is the best bet to crash the top four that isn’t already there?
Keep an eye on LNG. They swapped out their weakest lane for a Korean import who solo-carried 42 % of his wins in CK, and the rest of the map stayed intact. The model has them 40 rating points behind Weibo, but that gap can evaporate in six series if the new mid meshes. LNG schedule is soft early, so they can rack up wins before other teams have tape on them.
Why is Gen.G third when they dominated the last regular season?
They lost both their shot-calling support and their head analyst, and the model weighs voice-comms and draft prep more heavily than raw laning. Gen.G five-man net combat score drops 11 % when you replace Lehends with a rookie who hasn’t called a Baron flip in the LCK. Until the new support proves he can do it, the system treats Gen.G as a 3-4 seed, not the 1 seed they finished.
Do these rankings account for patch 14.1 changes or are they still on preseason data?
The numbers already baked in 14.1. The model reran every player stat on the new patch early lane XP, support gold gen, jungle pet damage and re-weighted champion pools. That why KT shot up two spots: Bdd Azir and Viktor win rates stayed elite while most other mids lost 4-5 % on the mana nerfs. If 14.2 hits before the season starts, the board updates again within 24 hours of live data.
Why is LCK top lane pool rated higher than LPL when both regions signed big-name imports this off-season?
The gap isn’t about star power but about depth. LCK kept four native top laners who already solo-killed most imports last year Kiin, Zeus, Doran, and Kingen then added two rookies who hit rank 1/2 in KR solo-q with 80% WR over 200 games. LPL brought in TheShy and 369, yet after them the next four on the list lost lane in 62% of regular-season games vs Korean squads. That track record drags the whole tier down even if the headliners look equal on paper.
Reviews
StormForge
LCK macro feels stale, LPL solo queue bloodlust leaks into stage Faker can’t babysit five lanes, Ruler wrists age in dog years, someone nerf knight before he 1v9s again
Lucas Bennett
You slot Canyon at four behind Kanavi and Tarzan; does one BO5 loss erase MSI domination, or do you weigh eye-test over meta-specific slumps?
NovaDream
Darling, you ranked LCK above LPL because Faker winked or because your heart still flutters for 2015? Shall I fetch smelling salts for when Rookie and Knight crash your nostalgia tea party and crown my Chinese boys right on your bias?
Olivia
why rank pixels, dear? tomorrow they’ll patch our hearts again do crowns even bruise?
VortexDrake
My heart still bleeds blue, LCK, but her eyes are crimson, LPL. I wake at 3 a.m., replaying Bdd Azir shuffle, only to see Knight Sylas steal the crown again. If Gen.G falters in Chengdu spring, I’ll tattoo Ruler tears on my wrist and swear loyalty to the dragon. Yet I keep the faith; T1 kids grow, Kiin sharpens. Crown or ashes love hurts either way.
Sophia Martinez
Korea 2026 bots drill 17 cs/min while LPL topside still cosplays a coin flip. I’ll back the region that turns mid-game naps into 3-0 trophies over the one that treats Baron like a loot box. Scout the replays: LCK macro smells blood at 14:30, LPL answers with solo queue fireworks. Pick your poison autopilot waltz or heart-attack roulette.
