I've found my perfect summer game: A stomach-churning horror story about Czech train conductors built over a bafflingly deep simulation of a fictional subway
I've developed a bit of a reputation among my coworkers for loving niche, lo-fi indie games that make you feel bad and gross and weird on the inside. I'm flattered to stand out in such a way, but I also don't ever want to be typecast. Anyway, Brno Transit is a game about being trapped underground with your nasty, weirdly sexual boss and neurotic coworkers as reality disintegrates around you.
Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh, Ted, and Rick have become obsessed with this time, whether it's the canon height of Thief's Garrett or that time someone in the Vatican pirated Football Manager.
I loved developer Spytihněv's previous game, the Soviet boomer shooter Hrot, so I've been eagerly awaiting his next project. Much like fellow FPS designer David Szymanski (Dusk, Iron Lung), Spytihněv zigged rather than zagging, following up Hrot with a short narrative horror game rather than another shooter.
You're a novice train conductor learning the ropes under Brno, the second city of the Czech Republic. It's "the dampest subway east of anything that matters," according to Spytihněv, and I think it helps set the tone out of the gate to know that Brno does not have a subway system in real life.
What follows is a surreal, scatological (a Spytihněv signature), and homoerotic (that's new!) delve into guys being dudes on the job. For me, it called to mind Szymanski's Iron Lung (but more fleshy, sexual, and human) or 2024's breakout Mouthwashing (but not as character driven, and somehow even less life-affirming). The controversial Horses also sprang to mind, but with less explicitly harrowing subject matter—and more explicit full-frontal nudity, let's go boys.
Even more than Mouthwashing, which portrays one of the most evil fictional workplaces I've ever seen, Brno Transit captured the feeling of starting a job where you matter so little as to want to die, while the apathy and neglect of your coworkers is somehow even worse than if they actively hated you.
This game runs on surprise, so I'll try to talk around the real zinger moments, but it's one long sequence of "Go here, do this. Why did you do that? Now you have to fix it. Embarrassing." If you've ever talked to a coworker at a shit job and felt like they were a space alien playing a prank on you with how they think and view the world, Brno Transit will speak to you on some level.
Your first day ends with you eating a tainted hot dog that gives you the runs and the voms, sending you scrambling for a bathroom as gurgles and whines fill your headphones. The doorless, exposed toilet in the employee area is indefinitely occupied when you reach it, while the bathroom in the station above is out of order. I don't know if there's another way of finishing this bit, but I had to take the train to another station to find an open commode. I haven't shared this exact stress dream or level of gastrointestinal distress, but it was still incredibly gnarly and relatable in the moment.
You black out and wake up on a dirty floor mattress in the conductors' area, with splotches of feces and a trail of brown footprints trailing backwards from your resting place. Out in the depot, an entire train is covered in crap, and the first order of the day is to hose it off, Powerwash Simulator-style. How could this have all been you?
Events only get stranger and grosser from there, and I was hooked. Brno Transit shares a brown, desolate, hopeless world with the preceding Hrot, despite being set closer to the modern day. It's a new standout of the mundane or on the job horror subgenre. I want these awful subway stations to get love like the Backrooms or Exit 8.
Model trains






Brno Transit is a medley of nastiness punctuated with surreal hilarity, and while much of the humor is front-and-center in the scripted story, one of my favorite moments was emergent: I had to do a double take out of the corner of my eye to notice a passenger randomly hanging off the end of a train as it left the station. The simulated little world of Brno Transit, which exists whether you're paying attention to it or not, is what really takes it to the next level.
Undergirding the scripted story stuff is a continuous simulation of a small subway system with two lines, one counter- and the other clockwise. It feels like zooming into someone's model train set, and does a superb job of evoking a much larger world than what's just in front of you.
A diverse array of NPCs mill about the stations or wander on and off the trains. They have this sense of anonymity and guarded hostility that really nailed the feeling of making eye contact with strangers on the subway. You don't matter to them, don't bother them.
This effect, plus the the shifting and jostling of the train cars, the way the lighting changes as you pass through tunnels, as well as Spytihněv's excellent sound, music, and foley work add up to this uncanny feel of actually riding the subway. I was reminded of how no one's done nighttime better than Thief or Thief 2, even with their aged graphics. These three games are punching well above their weight in art and atmosphere.







You have to ride the train to start, but you quickly take control of your own engine, carefully adjusting your acceleration to avoid hitting stops too late or too early, doing your best to slot seamlessly into the pre-existing schedule of trains constantly running on this loop. It's a simplified approximation of a whole-hog train sim like Densha de Go!
A free ride mode unlocks after completing the story, and I feel like there's all kinds of weirdness left to discover under Brno. At one point in the story, I stumbled into a skull-filled catacomb attached to one of the stations, with unnerving music, a confusing, switchback layout, and a bumbling tourist snapping photos. I thought for sure this was part of the critical path, but it was just there. What other odd shit is waiting for me at all the stops I never explored on the critical path?
Brno Transit would have been an easy recommendation for me at $9 if it was just the standout surreal horror narrative adventure, but the fact that it's built on top of this little model train world truly sets it apart. I love this freaky little game, I love a Spytihněv joint, and I can't wait to see what he does next.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together
Star Citizen's next update will switch focus to fixing its bug-riddled previous update, with bigger changes shunted to a later patch
Star Citizen received a major update back in May, one which implemented a "full reset" of its sci-fi universe while also adding a bunch of new features. Unfortunately, Alpha 4.8 also added a lot of bugs to CIG's space MMO. So many, in fact, that the studio has been forced to change course on its next update, postponing plans for several new features and turning it into a gigantic bug-squashing exercise.
CIG announced the new plans in its latest roadmap roundup (via MassivelyOP), stating that the studio has "reassessed our bug prioritization process following the release on Alpha 4.8.0" and that "based on reports from the Issue Council, Spectrum, Reddit, direct player feedback and other sources, we have identified nearly 100 issues that significantly impact core gameplay systems and quality of life."
Alongside this, CIG is also looking at fixing "broader quality of life issues reported by new players" as "while many veteran players have learned workarounds for common problems, they shouldn't have to." This includes addressing "many of the issues that commonly affect the first hour of gameplay." I'm sorry, the first hour? I feel obliged to point out here that Star Citizen recently surpassed $1 billion in player funding.
CIG says that "roughly 20%" of these issues have already been addressed so far. But the task ahead remains substantial, requiring CIG to pull developers away from building new stuff to address the issues. "As a result, we've temporarily paused work on a small number of features while we focus on improving the stability of these foundational systems."
The main casualty is Siege of Orison, a dynamic event that originally appeared in Star Citizen several years back. But it is seemingly returning with newly introduced instancing for FPS play, giving players more control over these mission spaces. However, players will now have to wait a few more weeks to play it. "We're moving all Siege of Orison and all instance-related content out of alpha 4.9.0 and into a new 4.10 scheduled for mid-August."
This doesn't mean alpha 4.9 will be wholly devoid of new features. The patch will introduce a series of repeatable "support the miners" missions, some new combat clothing, improvements to ship combat UI, a new gun, and two new hairstyles. Alpha 4.10.0 meanwhile, will add a new mission giver, a heavy machinegun, a rebalance to fuel consumption alongside the instancing system and Siege of Orison.
Since hitting the big $1 billion milestone in May, Star Citizen has raised a further $26 million from its spaceship-loving player-base. While development rumbles on, the full release of the MMO remains years away. Its single-player component, Squadron 42, is scheduled to release in 2026, though with less than half of the year remaining, a specific release date is yet to be confirmed.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together
Heatwave forces Tour de France organisers to shorten Sunday’s stage nine
Stage eight: Tadej Pogacar untroubled in overall lead
Merlier produces superb sprint win for second day
Sunday’s ninth stage of the Tour de France has been shortened by 30km due to a red heatwave alert in the Corrèze département of central France. The stage from Malemort to Ussel will now be raced over 155.5km instead of the scheduled 185.5.
In a statement the Tour said: “This decision aims to ensure that the race can take place under conditions compatible with the red heatwave alert.”
Continue reading...South Africa prove too strong for enterprising Scotland in Nations Championship
South Africa 42-28 Scotland
Scots run in four tries to earn bonus point
A breathless match, all the more so given the thin air of Pretoria, but South Africa march on with another full house of points. Scotland were brilliant in scoring their four tries, their pace and skill regularly making mugs of their hosts, but power remains the thing the Springboks do better than anyone. At this altitude, it is very hard to stop.
The hosts were unanswerable in the middle of each half, scoring five of their six tries around then, but Scotland scored two apiece in the second and fourth quarters. They were within sight of a losing bonus point with 10 minutes to go, but Jesse Kriel’s late score meant they had to settle for one.
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