Nach Sony-Rückzug: Microsoft Xbox übernimmt Kojima-Projekt PHYSINT
Neues vom Transfermarkt: Hideo Kojima wurde von Sony Interactive vor die Tür gesetzt – jetzt springt Microsoft Xbox als Publisher von PHYSINT ein. Die Zeiten der Diplomatie sind offenkundig vorbei. Nach drei Jahrzehnten, in denen kein Blatt Papier zwischen Sony und Hideo Kojima passte, redet die Entwicklerlegende Klartext: Mitte Juni hat der PlayStation-Konzern dem gemeinsamen […] capturengo.org
Der Beitrag Nach Sony-Rückzug: Microsoft Xbox übernimmt Kojima-Projekt PHYSINT erschien zuerst auf GamesWirtschaft.de.
ItTakes Two» bekrefter lansering av « Switch 2» i oktober
For relativt kort tid siden begynte det å sirkulere et rykte om at « It Takes Two kunne lanseres på Nintendo Switch 2 allerede i oktober. Dette er nå bekreftet, og EA og Hazelight har kunngjort at Switch 2-utgaven av det enormt populære og kritikerroste samarbeidsspillet faktisk kommer neste måned.
Switch 2-versjonen av « It Takes Two vil by på «høyere oppløsning, forbedret bildefrekvens og rikere visuelle effekter for en jevnere og mer oppslukende opplevelse», og alt dette mens Switch 1-eiere av spillet kan dra nytte av den oppgraderte versjonen helt gratis.
Vi har også fått vite at Switch 2-utgaven vil støtte GameShare, noe som sammen med den eksisterende Friend's Pass-funksjonen bør gjøre det enda enklere å få tilgang til dette fantastiske og uunnværlige spillet.
Når det gjelder den eksakte datoen for lanseringen av « It Takes Two på Switch 2, vil dette skje allerede 15. oktober. Hvis du ikke allerede eier et eksemplar og ønsker å skaffe deg et på denne datoen, er prisen satt til 39,99 dollar.
Final Fantasy 7 Revelation's physical disc still requires a download because Square Enix "didn't want to make any compromises"
Final Fantasy 7 Revelation will launch on a physical disc, but there's an important caveat in that the game still requires an online download. That's in contrast to the previous two parts of the remake trilogy, which launched with multiple discs containing the entirety of each respective game. Director Naoki Hamaguchi says releasing the entire game on disc would've meant compromising on the RPG's quality.
"When we had an internal discussion with the development team about how we wanted to approach the physical discs and the physical releases of FFVII Revelation," Hamaguchi tells IGN, "initially there were conversations about using the same disc size as we did for, say, FFVII Rebirth. But if we were to do that, it would mean that we would have to make a compromise in terms of the fidelity and the quality of the game. So as a development team, we didn't want to do that. We didn't want to make any compromises for the game."
I very much wish that Hamaguchi had gone into more technical details here, because it feels like the answer is obvious: just put more discs in the box. The physical versions of Rebirth and the original PS4 release of Remake each featured two discs, after all. Would Revelation's file size have stretched it out to three discs, or more? Would three discs have been too expensive for Square Enix to justify manufacturing? Is there some technical limitation on the console making a three disc version impossible? Hamaguchi doesn't elaborate.
"Realistically, the only choice that we had was to release this physical disc, but with certain sections of the game being a digital download format through the physical disc," he concludes. "With that being said, I completely understand that not all players might be happy with this decision, but at the same time, I am happy that we were still able to release a physical format of the game. So I am quite satisfied with the end results as well. I would hope that our fans and players would be able to share that as well."
There are two primary benefits to physical games. One is that you have a physical object that you can lend, trade, give away, or sell whenever you want to. The other is that – in theory – you've got a permanent archive of that game which you can continue to play long after patching servers shut down. I'd take having one of those things over getting neither of them, but I wish I wasn't having to compromise at all.
Zelda: Ocarina of Time Nintendo Direct viewership more than doubled PlayStation's last State of Play, analyst finds, and beat Gamescom Opening Night Live
It turns out the magic ingredient to having a strong viewership on a developer showcase is to focus on remaking one of the most beloved games ever. Simple enough for Nintendo, whose viewership for the recent Zelda Direct revealing new The Legend of Zelda: Ocarina of Time remake clips dwarfed Sony's last State of Play, and even showcases from stalwart conventions like Gamescom.
Per The Game Business, figures gleaned from game marketing analyst LevelUp indicate the Zelda Direct focused on the Ocarina of Time remake peaked at 2.1 million viewers. That's a solid amount of fans, and it stands high above several recent showcases of similar weight.
It passes clean over the 2 million viewers who watched Gamescom's Opening Night Live, and it's more than double both the last PlayStation's September State of Play and Nintendo's focused Mario Kart World direct from April 2025, which respectively had 1 million and 930,000 viewers at peak.
But unfortunately, the Master Sword likely can't rise up to the might of GTA 6, since the game's extended look on Netflix preview managed to hit 31.1 million views after four days. After two days, the Zelda Direct only has 6.9 million views on YouTube. It's hard to topple what's projected to be one of the biggest video game releases ever, especially when it's collaborating with the one of the best streaming services, but the Ocarina of Time remake tries its hardest.
Maybe Nintendo should sort out a Netflix deal for the next mainline 3D Mario game next?


