Pixar skrotade nästan hela Toy Story - började om från noll
Toy Story slog ner lite som en bomb i mitten av 90-talet och förändrade branschen totalt. Men enligt Tom Hanks, som ju spelar den älskvärde Woody i filmerna, så var det långt ifrån smooth sailing för produktionen. Vars väg från lös idé till film var betydligt krokigare än många kanske känner till.
I en intervju berättar Hanks om hur Pixar valde att skrota nästan hela filmen efter att produktionen dragit igång. Nästan 80 procent fick åka i soporna efter att man upptäckt att den historia man försökt bygga upp helt enkelt inte fungerade.
Enligt Hanks hade den ursprungliga filmen en helt annan ton, där Woody, Buzz och alla de andra var betydligt mer sarkastiska och skämtsamma. Det var med andra ord ganska långt ifrån att vara den känslosamma berättelse vi alla älskar och minns idag, vilket gjorde att regissören John Lasseter fattade det drastiska beslutet. Vilket kostade studion flera år av arbete.
Beslutet var ju dock uppenbarligen korrekt och Toy Story blev som bekant en stor framgång som lade grunden för Pixars dominans inom animerad film.
Såg du Toy Story på bio när den hade premiär, och vilka var dina reaktioner där och då?
Nintendo Music gjør det nå enklere å lytte til de klassiske Mario-låtene fra lydsporet til « Mario Kart World »
Vi er vant til at Nintendo Music utvider katalogen sin med klassiske spilllydspor hver uke via abonnementstjenesten Nintendo Switch Online, og dette gjelder i enda større grad nå som vi kan få tilgang til appen fra en PC eller via iOS- og Android-appene for bilen, slik at vi kan ta med oss favorittmusikken vår fra Nintendo uansett hvor vi drar.
Det er imidlertid ikke alltid like lett å finne akkurat de sporene vi leter etter (spesielt i lydspor med hundrevis av lydspor), men nå er det litt enklere å lytte til de klassiske Mario-sporsporene i en ny versjon i « Mario Kart World ». Det er lagt til tre nye spillelister med det beste fra Free Roam Super Mario Bros., Super Mario Bros. 2 og Super Mario Bros. 3, og du kan nå nyte disse 15 sporene, sortert og organisert etter det originale spillet de kommer fra.
Spillelistene er ikke særlig lange, så du vil sikkert finne et øyeblikk i løpet av dagen til å nyte litt nostalgi med disse sporene. Her er lenkene til « Mario Kart World »-spillelistene dedikert til SMB, SMB2 og SMB3.
Former NFL star Aldon Smith’s brain to be donated for CTE research after death at 36
Player died suddenly after charity work on Saturday
Off-field incidents, suspensions affected his career
49ers statement: ‘His smile lit up every room’
The family of former NFL star Aldon Smith is donating the player’s brain to the Boston University CTE Center to research the effects of repetitive brain injuries.
The 36-year-old died suddenly on Saturday, hours after delivering pizzas to a homeless charity in the San Francisco Bay area. No cause of death was given and Smith’s family has hired attorneys Harry Daniels, Bakari Sellers and Wayne Kendall to investigate his death.
Continue reading...Less than a month before launch, survival RPG Outward 2 delayed into 2027
Survival RPG Outward 2 has been delayed from a July 2026 release into next year. Developer Nine Dots Studio delivered the news on Steam today, with Nine Dots CEO and Outward 2 creative director Guillaume Boucher-Vidal saying "I apologize that we couldn’t give you the game you guys deserve on time."
There's no specific revised release date for Outward 2: at the moment, the release date on Steam simply says "2027."
That's disappointing for sure! I had a fine time in a build of Outward 2 not long ago and the RPG has been in open beta since June 7, so it looked to be on track for an early access release this summer. Alas.
"I know that this might seem sudden as not that long ago we released a trailer inviting people to explore Aurai during summer, but the truth is that if we just stick to the plan stubbornly, we’re delivering a product that might not satisfy your expectations," Boucher-Vidal said on Steam.
"The last thing we want to do is disappoint fans of Outward and there has been a lot of comments stating that they wish for the game to spend more time in development before the launch. The point of a beta is to listen to feedback, and so we will."
Boucher-Vidal's post did not say specifically what the feedback was from players that convinced the studio to delay.
"It’s hard to gauge what is the appropriate degree of stability expected for early access. The best we can do is take a hard, honest look at the game, and at our team, and ask: in a few weeks, will this be good enough to charge money for?" Boucher-Vidal said.
I definitely ran into some rough edges in my time in the beta, but nothing that seemed like it couldn't be addressed with patches—and besides, Outward 2 was going to be an early access game, so issues are expected. However, I only spent a couple of hours in the build, so players who dove in a bit more deeply may have seen other, more serious problems with the RPG.
"Dropping this news is especially painful knowing that some of our most dedicated players actually planned their summer break around the release date. It sucks for you and I personally apologize to everyone affected this way," Boucher-Vidal said.
"However, it would be even worse if you ended up playing something over your vacation that you were not even happy with."

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